The Last of Us Part II Remastered: Your Complete Collectibles Guide for Grounded Difficulty
Why Collectibles Matter More Than You Think
I have spent hundreds of hours in the post-apocalyptic ruins of Seattle, and one thing I have learned is that collectibles in The Last of Us Part II Remastered are not just trophies on a shelf. They tell a story of survival, of the people who lived and died in these streets, and of the factions that rose and fell. For anyone attempting a no damage run on Grounded difficulty, knowing where every artifact, training manual, and collectible card sits can mean the difference between a clean run and a cheap death. This is not a simple checklist. This is a complete collectibles guide that treats each item as a piece of the world, not just a dot on a map.
The Lay of the Land: Seattle and Its Secrets
Seattle is a sprawling, vertical city in the game, and the Remastered version brings it to life in 4K HDR. Every corner of every building has been rebuilt with more detail, and the collectibles are placed with deliberate intention. You will find WLF propaganda posters tucked behind crates, Seraphite coins glinting in the dim light of an abandoned safe house, and journal entries left by Jackson, a young man whose story you can piece together across three days. The game does not hand you these rewards. You have to earn them, especially when every encounter can kill you in two hits on Grounded difficulty.
One of the first things I noticed in the Remastered version is how the 4K HDR presentation changes the way you scan for loot. Shadows are deeper, and highlights pop more. A Seraphite artifact hidden in a dark corner of a flooded basement is now easier to miss because your eyes are drawn to the bright rain outside. That is where a methodical approach pays off. I have found that the best way to avoid missing a collectible is to treat each area like a crime scene. Enter a room, sweep left to right, then right to left. Check every workbench, every desk drawer, every overturned shelf. A training manual can be tucked inside a filing cabinet that looks like every other piece of debris, but the gleam of its edge in the HDR lighting gives it away if you are patient.
Understanding the Categories
The collectibles in The Last of Us Part II Remastered fall into several categories, each with its own logic. Knowing the difference helps you plan your route, especially when you are trying to maintain a no damage streak. Here is a quick breakdown based on what I have seen after multiple playthroughs:
- Artifacts and Coins: These are small physical objects, often tied to the Seraphites or the WLF. A Seraphite coin, for example, might be sitting on a nightstand in a room that a soldier just left. They are easy to spot if you look, but easy to walk past if you are focused on combat.
- Training Manuals: These upgrade your abilities. They are often hidden in locked rooms or behind puzzles. The safe code for a locked door is usually written on a note in the same building, so keep your eyes open for handwritten clues near the keypad.
- Collectible Cards: These are trading cards from the pre-outbreak world. They are scattered in places that feel lived-in, like a child's bedroom or a bar. They are small and can blend into clutter, so I always check shelves and desks thoroughly.
- Journal Entries: These are written by characters like Jackson. They add emotional weight to the world. You will find them in safe houses, in hideouts, and sometimes on dead bodies. They are often near a workbench or a makeshift bed.
Each category rewards a different kind of observation. A training manual might be clipped to a workbench, while a coin could be sitting loose on a table. The game rarely hides them in the same way twice, which keeps the search fresh but also demands that you stay alert.
The No Damage Challenge and Collecting
Playing on Grounded difficulty while trying to take no damage is a specific kind of masochism, and I respect anyone who attempts it. The key is to separate your combat mindset from your exploration mindset. When you enter a new area, your first instinct might be to check corners for enemies. But for a complete collectibles guide to work, you need to flip that instinct. Scan for items before you engage. If you trigger a fight and then try to look for a collectible card under a desk, you will probably get shot in the back.
I have found that the best strategy is to clear an area of threats first, but only after you have mentally noted where every possible collectible might be. For example, in the early Seattle day one section, there is a Seraphite coin on a shelf in a convenience store. If you run in shooting, you might knock the shelf over with a stray bullet and lose the coin in the debris. Or worse, you might step on a trap and take damage. So I take a breath, peek the room, note the safe code if there is one, and then move slowly. The Remastered version's improved lighting makes this easier, but it also makes the shadows deeper, so do not rely on a quick glance.
Practical Tips for a Clean Run
After mapping out every collectible location across multiple playthroughs, I have developed a few habits that keep me alive and my collection complete. First, always check a workbench for a training manual before you leave a room. The workbench is often the last place you look because it blends into the environment, but it is a prime spot for upgrades. Second, keep a mental log of safe codes. The game does not always put the code in the same room as the safe. Sometimes it is in a journal entry on the floor above. If you miss that note, you might waste time backtracking and risk an encounter.
Third, do not neglect the collectible cards. They are easy to dismiss as filler, but in the Remastered version, the card art is more detailed than ever. Plus, finding a full set unlocks concept art and other bonuses. I once spent an hour searching for a single card in a hotel room, only to find it behind a painting. That kind of placement is intentional. The developers want you to explore every corner, and on Grounded difficulty, that exploration has to be surgical.

How the Remastered Version Changes the Hunt
The 4K HDR upgrade in The Last of Us Part II Remastered is not just cosmetic. It changes how you perceive the environment. I have watched the same gameplay video on a standard screen and on an HDR display, and the difference is night and day. In HDR, a Seraphite artifact catches the light in a way that makes it stand out against a dark background. But that same light can also create glare on a collectible card, hiding its edges. So I adjust my brightness settings slightly higher for the collection phase, then lower them back for combat. It is a small tweak, but it has saved me from missing items.
Another thing I have noticed is that the Remastered version adds a few new collectibles that were not in the original. These are tied to the new content, like the lost levels and the roguelike mode. Even if you have a complete collectibles guide from the original game, you will need to update it for the Remastered version. That is why I always advise players to start fresh. Do not carry over your old save. Let the new world surprise you.
The Emotional Weight of a Collection
Collecting every artifact, coin, and journal entry in The Last of Us Part II Remastered is not just about completion. It is about understanding the people who lived in this world. The WLF soldiers were not just faceless enemies. They had families, hobbies, and fears. A collectible card found in a soldier's footlocker tells you what they valued. A journal entry from Jackson shows a boy trying to make sense of a broken world. These items add texture to the story, and they make the no damage run feel less like a technical challenge and more like a pilgrimage through a ruined city.
On my first Grounded difficulty run, I skipped most of the collectibles because I was focused on survival. I regretted it. The second time, I used a complete collectibles guide that I had written myself from notes, and the experience was richer. I died more often because I was taking risks to reach a coin on a high shelf, but each death taught me something about the level layout. By the third run, I could navigate Seattle blindfolded, and I had every collectible memorized. That is the power of a good guide. It turns a stressful challenge into a methodical journey.
Final Thoughts on the Hunt
Whether you are a completionist or a speedrunner, the collectibles in The Last of Us Part II Remastered reward patience and observation. The game does not hold your hand, and on Grounded difficulty, mistakes are fatal. But with a solid complete collectibles guide and a willingness to learn from each death, you can achieve a no damage run that is both efficient and emotionally satisfying. The artifacts, coins, and training manuals are not just loot. They are the last whispers of a world that is gone, and collecting them is a way of honoring that world before you move on to the next fight.
So load up the game, turn on 4K HDR, and start sweeping those rooms. The Seraphites left their mark on Seattle, and it is up to you to find it.